Games have probably been played since humans have existed. The basic rules of some games date back to the Stone Age or beyond. However, not only people themselves but also forms of leisure have changed over the centuries.
Few people throw stones, sticks, or bones for fun. Digital gaming dominates today, as it has long replaced the board and home games as the preferred leisure activity for Germans. The first video games were primitive consoles and had nothing to do with modern games. But the Internet forever changed the whole gaming behavior of people, not just in Germany.
Now you can discover the amazing world of online games where nothing doesn’t exist. With today’s consoles, you can compete against people on the other side of the globe. The same goes for computer games, and gambling has long been virtual.
The online casino like judi bola has long established itself in society and is no longer inferior to the local casino competition. One reason for this is the bonuses offered, such as no-guaranteed casino bonuses. But if you look closely, video games and online gambling have more in common than you might think.
Which comes first, video games or gambling?
This question alone can be quite difficult. It depends on which side the light is coming from, and above all, how you place it. If this question only includes games in digital form, the answer is very clear. It’s a video game.
The first gaming console was Ralph Baer’s Brown Box, developed in the United States in the late 1960s. The first international consoles were the Pong consoles manufactured by the American company Atari. Also known as screen tennis, it was the world’s first video game. At that time, it was completely impossible to play slot machines or card games on the screen.
Where Video Games Became Gambling
Examples of the recent past show that the lines between video games and gambling can very quickly blur. The show is also known as EA for short by American video game manufacturer Electronic Arts. EA is one of the biggest players among video game makers, and critics have accused the company of using loot boxes to play creepy games with customers for years.
Loot Chests are so-called in-game purchases, which players purchase after they have already spent a significant amount of money on the game. It first appeared in Star Wars – Battlefront. Here, the player buys a chest without knowing what’s in it.
Video games as precursors to “gamification”
Therefore, gambling appears to have at least a limited impact on video game companies. But what about the other way around? To understand this, take a look at the different games offered by some modern online casinos. Some video games have undoubtedly left their mark on the gambling world, both in the casino itself and in the games themselves.
In the games, this becomes clear, for example, in that the manufacturers allow you to climb to different levels. But also recorded animations or dialogues and even short films, as known from various video games, have long been part of everyday life, especially with slot machines.
The casinos, on the other hand, go a few steps further. Some have adopted the game concept of so-called “gamification” and built their entire appearance on a video gamelike world. It all starts with selecting an avatar and you can even personalize it in different ways.