How strong the connections between the online games and social media is already explained very well in many articles that have appeared in the media. In principle, however, a separation must be made for the time being. They are actually two completely different worlds that should primarily be considered individually. The reason is not so much the fact that these components are technically different from each other, but rather the separate target groups.
However, if you look at the technological development of recent years then these two groups are actually getting closer and closer. The Internet itself is now connecting more and more areas that used to be separate. One only needs to take a closer look at the areas of entertainment, communication and the technical components involved. Through social networks, gamble guide (겜블가이드) sites can reach players.
Gaming in historical time comparison
In the past, there was television and entertainment was consumed with it. Communication with other people went through a completely different channel, mostly over the phone or in person. Gaming was no different. The kids of the past picked up their PlayStation and couldn’t communicate directly with the other person via the game or internal channels. Today there is not only an exchange, but the entire social communication is shifted to one channel. This means that the areas of social media and online games are also closely intertwined.
On the one hand, players can talk to each other in the game using a headset and microphone. On the other hand, content can be shared with others, for example on the PS4, while playing. With the SHARE button, for example, screenshots can be shared directly on Twitter. Videos can be broadcast live on Twitch or YouTube.
This influence is even better assigned to commercial use through the use of a social media agency. You have also networked two different units with each other.
Online gaming as social networking in modern youth culture
The gaming industry has long ceased to serve a niche market for one demographic age group or customer segment. Gaming is now a viable way to network and build a community. This group behavior has also evolved into a commercial idea. There are several components involved. For example, the Internet of Things plays an important role.
The Internet of Things has accelerated information sharing by allowing gamers to market their gaming spaces through social media. If you look at social studies, you can see clear connections in the local youth culture. The young people are involved with the game world in a social environment.